Every description I have seen of The Old City: Leviathan has been…cryptic to say in the least. Most games strive to tell you all about their features, how you can do this or that. The Old City however, does not. In fact, the most prominent points in its description are that it focuses entirely on the story, and that the objective is simply to understand. This intrigued me enough to buy and play it, so now I’m able to give others a little more insight as to what exactly this game is.
If you believe gameplay is king, The Old City will disappoint you. There’s almost nothing that you can interact with in the environment. Just doors to open and notes to read. There are no platform puzzles, no weapons, no combat, no enemies. If you have no interest whatsoever in philosophy, the definition of truth, and how the mind works, you will likely find it very boring.
What I discovered is that The Old City is a story where you start in the middle with no background information, and the sole narrator is most likely insane. This is not just me guessing; right after you begin the game, you will see a screen that simply says: “You are about to inhabit a broken mind. Not everything you see or hear is trustworthy.”
I will admit that I spent the first half hour wondering what the hell I had gotten myself into. I didn’t know where I was, who I was suppose to be playing, or what was going on. There were no NPCs standing around, helpfully informing me on what was going on. Only what I was seeing and a voice saying things that didn’t make sense. It was eerie to say in the least. Read more →