06Sep '14
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Caer Blaidd: The foundation has been laid

It’s been a couple months since we deeded Caer Blaidd on Xanadu and some progress has been made on. If you’ll remember from my first video, I had terraformed about a quarter of the deed, put up a temporary horse pen, and dumped all of our stuff in a messy pile in the middle. Since then, I’ve worked on the deed in spurts, spending a day here and there just terraforming and building. And then there are other days where all I do is log in for an half an hour to farm. So it’s progress, just slow progress.

In this video, you’ll see that the guard tower, stables, workshop, and smithy have all been built, the tunnel connecting the deed to the boat cave and the water has been started, and that I’ve begun to breed animals and farm. There’s still a pile of bulk bins that need to be cleaned up but hey, it’s  a start. Anyways, I should let the video speak for itself. (And I have a different mic now so hopefully my voice sounds better.)

03Sep '14

Styling the Jetpack Subscribe by Email widget

Back in August 2013, I ran into some trouble trying to apply CSS to the submit button of the Jetpack Subscribe by Email widget. One of the things I said was:

You can’t use “name” or “value” to select it with CSS…

Well actually, I was wrong. You can indeed select an item using one of its attributes. So while using the :last-child selector does indeed work, there’s a much more efficient method: using [attr="val"]. Read more →

01Sep '14
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Neverwinter Nights: The Aielund Saga

Back in July I talked about one of my favorite player-made modules, Tales of Arterra. Today’s post is about my other favorite, The Aielund Saga.

While Tales of Arterra was only two parts, The Aielund Saga is made up of four acts, the last of which is separated into three parts. As such, it’s quite a bit longer than Tales of Arterra. The story is quite good and ends up leading to some high fantasy gameplay involving gods, angels, and demons. There’s plenty of amusing jokes throughout it and enough henchmen to choose from that if you want to learn all of their stories, you need to play through it several times. Read more →

30Aug '14

End of Summer Redesign

Summer is coming to a close and I for one am happy for it. I realize that I’m in the minority here so for everyone else, I say: hey, there’s always next year.

You may remember that over a year and a half ago, I created my own WordPress theme for this site called “Lair Version Umpteen”. It looked something like this:

Lair version Umpteen Read more →

12Aug '14
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The slaying of giants and dragons

Wurm Online has this concept of uniques, which are kind of like world bosses. Only one unique can exist in a server at a time and they require a large group of players to kill. It used to be that uniques would spawn once on a server and once they were killed, they were gone forever. Recently the Wurm dev team decided to allow them respawn occasionally. This way, if you missed out on killing one on your server, you’d still have a chance in the future.
Read more →

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