It’s been quiet around here lately due to struggling with a helluva cold for the past 2 weeks all while the deadline for my major work project loomed closer. There were times where I would be up working on it at 4am because if I can’t sleep from trying to cough up a lung, I might as well do something useful right?
Anyways, the major project is a complete site redesign that I designed and coded all by myself, and then another coworker and I moved over about 2000 pages worth of content to the new templates. It’s been a lot of work but the end is in sight; it’s due to launch next week.
While I was creating the design, I came across a curious problem. I had a
.button class which was just a link styled all prettily to look more like a button. Normally it had the property
display:inline-block which gave it block-like properties yet still flowed inline with the rest of the content. So the width and height would grow or shrink depending on the text within it.
One of the things that I love about Wurm Online is that you can do so many things, work on any skill you wish. I was never a fan of being shoehorned into a class, something that’s popular with other RPGs or MMOs. But something like a class does exist in the game. They are known as priests.
For the longest time, I didn’t understand what a priest was in Wurm. I knew they were something different from a regular character and they were able to cast spells, but beyond that, I had no clue. So I did what I always like to do when I want to learn about something…I try it out.
First I needed a new character. I found one when I came across a guy who had just started Wurm and discovered he didn’t like it. He had spent money on premium and didn’t want it going to waste, so it was offering the character to anyone in chat who wanted it. No one else was jumping at the offer so I took it. That was how I ended up with a male character named Thorun who was stranded somewhere on the Chaos server.