One of the more intriguing features of Wurm Online is the ability to terraform and sculpt just about any portion of land. Usually it is used to create flat land to sow or build upon, but players have done amazing things with it as well. Entire mountainsides have been carved through or leveled, vast craters have been created, and tall earthen spires have been built to tower over the landscape.
Now I’ve never really done anything like that myself, as I prefer for things to look more natural. However, I did give myself a terraforming project: creating the harbour for Ravenstone.
It was the first large terraforming project I had ever done. While I am very pleased with the results, I discovered that I just don’t like digging all that much. And there was a lot of digging.
As usual, Wurm has a bunch of “rules” associated with terraforming and it can be hard to wrap your head around. Things like how you don’t just dig on one tile but on the corner of 4 tiles, slopes and how many dirts high something is, flat-raising, how steep a slope can be based on your digging skill, and so on. But no one ever said Wurm was easy.