It’s the eve of a very special day for Wurm Online. Tomorrow is the grand launch of version 1.0, which the developer Rolf says takes the game out of its open beta stage and into a marketable version. Now, there will still be features that won’t be ready for 1.0, including things like actual bridges and what PvP will actually turn out like for the poor folks on Chaos. But that doesn’t mean there aren’t things to be excited about! Heck, there’s even things I’m excited about that are already in game.
So let me try and break it all down for you, starting with a couple of changes that have happened since I first started playing. Read more →