28Jan '13
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The Journey to Ravenstone [Part 2]

This is a continuation of The Journey to Ravenstone [Part 1]. Please read it first if you already haven’t.

Ravenswood: what could have been but wasn’t

Ravenswood was a really pretty spot, there’s no doubt about that. Over the next couple of months, I built a small farm, some pens to hold a number of horses and cattle that I ended up collecting, a long and narrow wooden workshop building, and my biggest project: a 2×6 stone house.

During this time though, my brain would sort of stall when it came to planning out the deed as a whole. I could look at it from every angle and I just couldn’t decide how to make it come together. I even mapped it out using the WPlanner mapping tool and tried to plan something that way. But it just wouldn’t work the way I wanted. It was around October when I realized that I would probably be better off moving somewhere else. Read more →

22Jan '13
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The Journey to Ravenstone [Part 1]

As I had briefly mentioned in my returning post Shift Happens, I had returned to Wurm Online after about a year of having abandoned it the first time. I never did explain exactly what happened to make me leave, what made me return, and how I ended up with my current deed named Ravenstone. So I invite you to settle in with a cup of hot cocoa (especially if it’s freezing where you are like it is here), and let me tell you a story.

Why I gave it another shot

There’s many reasons why I stopped playing Wurm back in May 2011. It had seemed so long and difficult back then, particularly when shortly after I discovered Minecraft which made it so much easier to create massive and impressive projects. There was also time being spent in LotRO and later on that year I went back to WoW. WoW and Minecraft began to take up most of my gaming time and Wurm was all but forgotten. Read more →

15Jan '13

A new year with a new design

I hope everyone had a great holiday season. Mine was good but busy, hence the lack of posts since mid-December. I had to cram in a lot of work before I left for 2 weeks of vacation around Christmas, and then of course there were the family gatherings to attend. I tried to fit in as much R&R time in that time, just playing games, watching movies, and reading. All in all, it was quite enjoyable.

As soon as I came back, I had to leave on a 3-day business trip to Toronto, which mostly consisted of boring meetings except for having dinner at the 360 revolving restaurant in the CN Tower. That was pretty awesome.

All of that aside, I’ve been working hard on the redesign of the Lair. Since it’s a new year, I thought this would be the perfect time to launch it. So I present to you…Lair version Umpteen.

Lair version Umpteen

It’s called that because frankly, I’ve redesigned this site so many times that I’ve lost count how many versions there have been. That name tells you all you need to know about how creative I can be. Read more →

14Dec '12
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Some Wurm Online 1.0 screenshots

I’ve only been able to play the updated Wurm for a few hours but so far it looks…FANTASTIC!

Redoing the floors and roofs of all my buildings will be a bit of a grind but I really like that you can pick the roofing type for each tile if you wanted. And being able to make multiple stories will be totally worth it. I haven’t played around with the multiple stories yet since I’d like to finish flooring and roofing my smithy and workshop first.

I love love LOVE the new horse models, which were inspired by the Friesian horse. It was the winner on a forum poll and I think it was a great choice. Horses are used in-game for both pulling carts and riding, with or without armor, so it makes sense to have a stockier looking breed, yet they still have a graceful appearance. Friesians were also used to carry armored knights back in the Middle Ages, so they’d fit right in Wurm’s fantasy setting. Did I mention that we actually sit on our horses now, instead of surfing them like before? Read more →

11Dec '12
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Wurm Online 1.0: Out with the old, in with the new

It’s the eve of a very special day for Wurm Online. Tomorrow is the grand launch of version 1.0, which the developer Rolf says takes the game out of its open beta stage and into a marketable version. Now, there will still be features that won’t be ready for 1.0, including things like actual bridges and what PvP will actually turn out like for the poor folks on Chaos. But that doesn’t mean there aren’t things to be excited about! Heck, there’s even things I’m excited about that are already in game.

So let me try and break it all down for you, starting with a couple of changes that have happened since I first started playing. Read more →

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