Happy 150th Canada Day!

Today is Canada Day for us Canucks, and this year’s a special one because Canada is turning 150 years old. I actually just barely remember the 125th anniversary, pretty much just the big maple-leaf-adorned cake that six-year-old me wanted to…

July 1, 2017 No comments

Project Ozone 2 progress: ME system, more dimensions, and much decorating

One of the ideas Froggy and Phenix had behind their community seed idea that they want to partially remake their viewer’s bases in their own world to show off. Since our base is rather large and already on a server,…

May 24, 2017 No comments

Project Ozone 2 progress: Flying, bug bosses, and nukes

I go AFK for a few minutes and come back to a skeleton…wool…man? Lord Crumb and I have been busy in Project Ozone 2 over the weekend. Here’s some of the things we did… I expanded our power generation by…

May 5, 2017 No comments

Cave Clutter: RimWorld, ME1, Wildlands, and now Project Ozone 2

I don’t know if I’ve ever mentioned this before but I usually have two different games going (not at exactly the same time but you get my meaning). Lord Crumb and I will be playing some sort of co-op game…

April 28, 2017 No comments

Event[0]: an unsettling chat with an AI

Event[0] is a game that I picked up in the last Steam Winter Sale and to the amazement of even myself, it did not languish in my Steam library; I actually played it shortly afterwards. What intrigued me enough to…

March 17, 2017 No comments

Factorio: co-op automation

As far as I know, Factorio is a game that is pretty unique. Sure, it has resource management and base building, but it’s mostly about automation. And not just being a “god” character setting a group of peons to do…

February 23, 2017 No comments