21Mar '15
Filed under Gaming No comments

Cave Clutter: Co-op Galore

Past Cave Clutter posts have been about MMOs or single player games, but this time it’s something different: co-op games. You see, I met a British fellow (aka Lord Crumb) online who has since become my partner-in-gaming of a sort. Neither of us have really had someone to play those kind of games with so it’s been a delightfully new experience.

We started off with Left 4 Dead 2 since both of us had it on Steam and the whole gameplay revolves around co-op. I had played L4D 1 and 2 previously on Xbox 360, but that was over 5 years ago and I was never very good at console controls (“spray and pray” is my philosophy when it comes to console FPSs). It turns out that L4D 2 on PC also includes the first game’s campaigns and characters so we were able to play through all of them without him having to buy L4D 1. I’m not sure if that’s part of a DLC or just came standard with the game. Luckily I have much better accuracy playing on PC rather than console, although Lord Crumb is still a better shot than me. We were usually able to complete each campaign with just one or two playthroughs, except for Cold Stream which we were just having the worst time with. Our only attempt where someone survived ended with only me dashing through hordes of zombies to get to the helicopter at the top of a tower. Your sacrifice was a noble one, Lord Crumb. Read more →

11Mar '15
Filed under Gaming, Music No comments

Tune Den: The Fall

Back in October, I wrote a post about how great I thought The Fall was, so you can imagine my delight when the official soundtrack was released on Steam!

The music is a mixture of eeriness and mechanical/electronic sounds, which fits well with the game’s setting of an abandoned planet populated with robots. My very favorite track though is the first one you hear, Planetfall.

Read more →

28Feb '15

Want your own Normandy C.I.C. bag?

Since I posted about my own C.I.C. messenger bag back in July, I’ve had a few people privately ask me for the design so that they can have their own bags made. Since the Bioware Store hasn’t added it back to their products list, I figure it wouldn’t hurt to make the design freely available.

What you’ll download is a ZIP file containing the original Illustrator (AI) file, a PDF format of the design, and a PNG preview image. You can then send one of these to a printer to have it added to your bag of choice. They should be able to work with the AI file but if not, the PDF should suffice. If you decide to get the same bag as I did through Crawlspace Studios (who did an awesome job as I mentioned before), they will take the AI file.

If you do get your own bag made, link to a picture of it in the comments! I’d love to see the design in use. Also, if someone made a red-on-black version, I bet it would look amazing.

My final design

My final design

29Jan '15
Filed under Gaming No comments

The Old City: Leviathan

Every description I have seen of The Old City: Leviathan has been…cryptic to say in the least. Most games strive to tell you all about their features, how you can do this or that. The Old City however, does not. In fact, the most prominent points in its description are that it focuses entirely on the story, and that the objective is simply to understand. This intrigued me enough to buy and play it, so now I’m able to give others a little more insight as to what exactly this game is.

If you believe gameplay is king, The Old City will disappoint you. There’s almost nothing that you can interact with in the environment. Just doors to open and notes to read. There are no platform puzzles, no weapons, no combat, no enemies. If you have no interest whatsoever in philosophy, the definition of truth, and how the mind works, you will likely find it very boring.

What I discovered is that The Old City is a story where you start in the middle with no background information, and the sole narrator is most likely insane. This is not just me guessing; right after you begin the game, you will see a screen that simply says: “You are about to inhabit a broken mind. Not everything you see or hear is trustworthy.

I will admit that I spent the first half hour wondering what the hell I had gotten myself into. I didn’t know where I was, who I was suppose to be playing, or what was going on. There were no NPCs standing around, helpfully informing me on what was going on. Only what I was seeing and a voice saying things that didn’t make sense. It was eerie to say in the least. Read more →

15Jan '15

Lots of game publishers still don’t like female protagonists

The number of games that have only a male protagonist wouldn’t bother me so much if there was an equal number of games with female protagonists. Well now we know why that is. Publishers don’t think that having a female lead would work. Yet somehow games like Mirror’s Edge and Portal managed to be loved by so many gamers.

And for any guys who feel awkward playing a female character kiss a male character: deal with it. That’s what I’ve had to do in the numerous games where I had to play a male character with a romantic relationship with a female character. I survived without it scarring me for life, you can too. Who knows, maybe you’ll even grow up from it.

Square Enix Is The Only Publisher That Would Touch Life is Strange Because It Has A Female Protagonist | The Mary Sue.

Back in 2013, Moris told Penny Arcade, “We had some [publishers] that said, ‘Well, we don’t want to publish it because that’s not going to succeed. You can’t have a female character in games. It has to be a male character, simple as that.’” Moris also said of that game that the lead character’s gender “just felt right from the beginning of development,” and that changing it for marketing purposes would have “endangered the consistency of the whole game.”

Apparently with Remember Me, people took issue with male gamers playing a female character who kisses a male character. “We had people tell us, ‘You can’t make a dude like the player kiss another dude in the game, that’s going to feel awkward,’” said Moris. “I’m like, ‘If you think like that, there’s no way the medium’s going to mature,’” he said. “There’s a level of immersion that you need to be at, but it’s not like your sexual orientation is being questioned by playing a game. I don’t know, that’s extremely weird to me.”

Page 1 of 18123456789...Last